Whenever I took Marianburg and the two provinces in Slavania (as the Empire) the first chaos invasion would trigger just a few turns latter, regardless of what turn it was. I tested this and found that when I kept my empire to a mere 3 regions, it would be 80 turns until the same thing happened.
- Warhammer II So for a little context I’ve been playing a ME campaign as the Empire and Chaos has been invading for around 60 turns now. I’ve defeated many waves (at least 10) but the doom tide keeps respawning armies.
- Playing as the New World factions, the Chaos invasion is just a text event that plays out off screen for you basically. It’s not even a nuisance for them so much as a total non-factor. ^^None of this means it’s over quickly though Considering winning the campaign is conditional upon defeating it, it sure does take FOREVER to clean up.
- Oct 31, 2019 Over 3 recent campaigns, Empire just swats chaos aside like a minor inconvenience. Chaos barely makes it out of the frozen wastes. And in one campaign, Empire just eradicated them near their spawning point. There is no 'getting ready' for the chaos invasion anymore, not unless you are playing a faction that will encounter them directly early on.
This disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article. |
Chaos in Warhammer Fantasy is a general term referring to the corrupting power of magic that flows from the warp-gates/portals at the poles.
Chaos can refer to the following:
- The Warriors of Chaos and other Chaos-aligned factions.
- Chaos Corruption which is spread by the above.
- The Chaos Invasion that happens in campaign mode.
- The Realm of Chaos, from the lore.
- The Chaos Gods, from the lore.
See below for more details.
- 5The Chaos Gods
Chaos-aligned races[edit | edit source]
Chaos can refer more specifically to the races who are aligned with the power of Chaos. These races tend to be hostile to non-Chaos races, but especially hate those races which uphold civilization and order.
The main Chaos races:
Factions which are sometimes considered to be Chaos-aligned:
- Cult of Pleasure (Dark Elves)
Chaos Invasion[edit | edit source]
In the Old World and Mortal Empires campaigns, there is a Chaos Invasion to provide an end-game challenge.
Chaos Corruption[edit | edit source]
Chaos Corruption is a nefarious force in Total War: Warhammer and it's sequels which affects provinces. Chaos Corruption is spread by some of the races listed above.
Realm of Chaos[edit | edit source]
The Realm of Chaos (also known as 'the warp' and 'the aether') is another dimension beyond the Warhammer world. The Realm of Chaos is home to gods, malevolent daemons and the souls of mortals. The Realm of Chaos does not follow the physical laws of our universe, and thus when the Realm of Chaos seeps into the Warhammer world it is perceived as magic. To put it another way, the Realm of Chaos is the source of all magic in Warhammer Fantasy. Due to the unpredictable and corrupting nature of the Realm of Chaos, all magic use (even by well-intentioned spellcasters) is tainted by Chaos and inherently dangerous. This is represented in the game as miscasts, though in the lore spellcasters will sometimes accidentally open portals to the Realm of Chaos, summon Daemons, or spontaneously explode.
The Chaos Gods[edit | edit source]
The Chaos Gods, also known as the Dark Gods or the Ruinous Powers, are powerful deities which dwell in the Realm of Chaos and command daemonic servants. There are four main gods (Khorne, Tzeentch, Nurgle and Slaanesh), sometimes called the 'Ruinous Powers'. The blessings of the four main Chaos Gods are represented in the game via Marks of Chaos. The Chaos Gods represent fundamental aspects of our nature and draw power from the emotions of mortals. As such, they can never be truly defeated. However, their followers may be stopped, at least temporarily.
There are also two minor Chaos Gods:
- The Horned Rat - God of the Skaven.
- Hashut - God of the Chaos Dwarfs.
The main Chaos Gods:
Tzeentch[edit | edit source]
The Changer of Ways, The Deceiver, The Eagle
Tzeentch represents change, hope, scheming, ambition, knowledge. Change is neither malevolent nor benevolent; it is merely not the same as it was before. Tzeentch has plans within plans, he gives villains devious schemes and heroes the cunning to stop them. His followers tend to be seekers of knowledge and power, and often have bizarre mutated forms. Tzeentch is associated with the colour blue, fire and birds (particularly ravens and birds of prey).
Nurgle[edit | edit source]
The Lord of Decay, Grandfather Nurgle, The Crow
Nurgle represents despair, resilience, resignation and acceptance in the face of inevitable decay, death and entropy. Among mortals, Nurgle appeals to the downtrodden and hopeless. His followers are often cheery even while visibly rotting, bloated or infested by maggots. They delight in spreading Nurgle's gifts (horrifying diseases) to others. Nurgle despises the undead, who resist the end. Nurgle is associated with the colour green, flies/maggots, slugs and toads.
Khorne[edit | edit source]
The Blood God, the Lord of Skulls, The Hound
Khorne represents killing, violence, hatred, rage and primal survival. Strength and skill matter most to Khorne, but he also has more positive aspects: honor and courage in battle. He is associated with brass metal, the colour red, blood, skulls and hounds/dogs. Khorne favours melee combat, tolerates ranged combat and utterly despises spellcasters. His followers are usually heavily muscled warriors whose famous war-cry is 'Blood for the Blood God!'.
Slaanesh[edit | edit source]
The Dark Prince, the Prince of Excess, She Who Thirsts, The Serpent
Slaanesh is the youngest and weakest. He/she/they represents desire, pleasure, pain and excess and is associated with the colours pink and black. Slaanesh breaks minds and inflicts untold incredible suffering but also instills joy, creativity and extreme pleasure. Among mortals, he appeals to the egotistical, the obsessive, artists etc. His followers are graceful, beautiful, cruel and often androgynous. Slaanesh is said to desire Elven souls above all others, and devours them hungrily.
Here is the basic guide with all the win cons for factions in the Mortal Empires campaign map.
Guide to Win Cons for Factions
Full List
Lothern
- Control elven crecent.
- Kill naggarond and cult of pleasure.
- Ally with dwarves humans and lizardmen.
- Control eataine for building.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Order of loremasters
- Control 12 settlements.
- Kill awakened and blessed dread.
- Ally with dwarves humans and lizardmen.
- Construct tower of mages in any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Avelorn
- Control elven crecent.
- Kill har ganeth scourge of khaine.
- Construct court of the everqueen in capital.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Nagarythe
- Control north western mainland.
- Kill cult of pleasure bleak holds clar karond.
- Ally with or destroy lizardmen.
- Construct black citadel in tor analec near shrine of khaine.
- Control two moon dragons.
Hexoatl
- Control south western mainland.
- Kill cult of pleasure clan pestilens the drowned.
- Ally with lizardmen.
- Construct three star chambers at any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Last defenders
- Control all south of orcs except bretonian southern area.
- Kill clan mors court of lybras khemri followers of nagash.
- Ally with dwarves humans lizardmen.
- Construct three star chambers at any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Total War Warhammer 2 Mortal Empires Chaos Invasion Download
Cult of sotek
- Control south western mainland.
- Kill clan pestilens clan skyre awakened dreadfleet blessed dread.
- Ally with lizardmen.
- Construct three crimson pyramid of sotek in any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Tlaqua
- Control south of orcs except bretonian area including the west side of orc territory saratosa and skavenblight.
- Kill clan mors bloody handz pirates of saratosa followers of nagash.
- Ally with dwarves humans lizardmen.
- Construct three star chambers in any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Itza
- Control south western mainland.
- Kill blessed dread order of loremasters clan pestilens huntsmarshals awakened.
- Ally with lizardmen.
- Construct three star chambers in any large settlement.
Naggarond
- Control all of north western mainland.
- Kill avelorn nagarythe.
- Ally with dark elves vampire coast.
- Construct black tower in capital.
- Control three black arks.
- Capture 10000 battle captives.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Cult of pleasure
- Control elven crecent.
- Kill nagarythe avelorn exiles of nehek clan rictus.
- Ally with humans dwarves lizardmen.
- Construct dark covent of sorcery in Naggarond? #badidea #betrayal.
- Control three black arks.
- Capture 10000 captives.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Har ganeth
- Control all of north west mainland and north west elven crecent.
- Kill nagarythe avelorn ghrond.
- Ally with dark elves vampire coast.
- Construct hellebrons palace firey pits sacrifice in capital and shrine of widowmaker in shrine of khaine and vandalized court of everqueen in avelorn capital.
- Control 10 whitch elves 10 sisters of slaughter 10 har ganeth executioners 3 death hag.
- Capture 10000 captives.
Blessed dread
- Control 12 provinces.
- Kill awakened order of loremasters clan pestilens.
- Ally with anyone you can.
- Construct two from a bunch of random ♥♥♥ in random places.
- Control three black arks 20 black ark corsairs 20 black ark corsairs (handbows).
- Capture 10000 captives.
Clan mors
- Control karak eight peaks, peak pass, silver road.
- Kill black crag karaz a karak last defenders crooked moon mutinous gits.
- Ally with tomb kings humans.
- Control 60 units total.
- Maintain minimum 50% corruption across all owned provinces.
Clan pestilens
- Kill order of loremasters blessed dread awakened.
- Ally with lizardmen.
- Control 60 units total.
- Maintain minimum 50% corruption across most south western mainland and owned provinces.
Clan rictus
- Control isthmus of lustria(hexoatl).
- Kill hexoatl lothern.
- Ally with dark elves coastal vampires.
- Control 60 units total.
- Maintain minimum 50% corruption naggarond and owned provinces.
Clan skyre
- Control wood elf forest south bretonia.
- Kill talsyn carcassonne bordeleaux pirates of sartosa.
- Ally with coroune via war with wood elves and good terms with paravon and gift spamming.
- Control 60 units.
- Mintain minimum 50% corruption in owned provinces.
Awakened
- Control lizardmen jungles and volcanic islands.
- Kill order of loremasters blessed dread clan pestilens itza tlaxtlan cult of sotek.
- Ally with skaven coastal vampires.
- Construct ancient vault at capital and black coffin on leaders boat.
- Control 80 units.
- Start a turn with 6000 infamy.
- Restore harkon's mind?
Dreadfleet
- Control 12 provinces.
- Kill blessed dread pirates of saratosa awakened drowned.
- Ally with anyone.
- Construct wreck of heldenhammer at capital and sylvanian battlements on leaders boat.
- Control three necrofex colossus.
- Start a turn with 6000 infamy.
Pirates of Saratosa
- Control 8 provinces.
- Kill awakened dreadfleet world walkers.
- Ally with enemies of chaos.
- Loot or sack 15 different settlements(recomended norsca).
- Construct three pirate warf in coastal settlements dragon tooth lighthouse in capital and sawshark blade on leaders boat.
- Capture 8000 captives.
- Raid for $6000.
- Start a turn with 6000 infamy.
Drowned
- Control south western elven cresent.
- Kill hexoatl lothern.
- Ally with dark elves lizardmen.
- Construct opera house in capital and balcony on leaders boat.
- Control 10 syreens 10 mournguls 3 mourngul haunter.
- Start a turn with 6000 infamy.
Khemri
What Triggers The 'Rise Of Chaos' Event In Mortal Empires ...
- Control all pyramid locations.
- Kill followers of nagash.
- Control three khemrian warsphinx.
- Construct all pyramids.
Exiles of nehek
- Control black pyramid of nagash.
- Kill clar karond ss'ildra tor bleak holds cult of pleasure.
- Control a bunch of tradeable resources.
- Complete 20 crafting rituals?
Court of lybras
- Control all pyramid locations.
- Kill necrach brotherhood stygios empire silver host.
- Construct all pyramids.
- Control 7 necropolis knights 7 necropolis knights(halberds) sepulchral stalkers.
Followers of Nagash
- Control all pyramid locations.
- Kill khemri.
- Construct all pyramids.
- Control 5 hexwraiths.
Reikland (either leader)
- Unite the empire.
- Kill vampires (empire region).
- Ally with dwarves humans elves.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Golden order
- Unite the empire.
- Kill vampires(empire region) black crag crooked moon.
- Ally with dwarves humans elves.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Karaz a karak (either leader)
- Control all central mountain ranges.
- Ally with dwarves humans elves lizardmen.
- Keep book of grudges under 10.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Clan angrund
- Control all central mountain ranges karak eight peaks.
- Kill black crag crooked moon bloody handz crooked moon mutinous gits.
- Ally with dwarves humans elves lizardmen.
- Keep book of grudges under 10.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Karak kadrin
- Control northern mountains and bretonian mountains.
- Kill world walkers wintertooth clan moulder.
- Ally with dwarves humans elves lizardmen.
- Construct great slayer shrine at capital.
- Control 7 slayers 7 giant slayers.
- Keep book of grudges under 10.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Black crag
Total War Warhammer 2 Mortal Empires Chaos Invasion
- Kill all other orcs.
- Ally with anyone.
- Destroy 25 settlements.
- Raid for $10000.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Crooked moon
- Control karak eight peaks.
- Kill all other orcs.
- Ally with anyone.
- Destroy 25 settlements.
- Raid for $7500.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Bloody handz
- Same as black crag.
Sylvania
- Control 12 provinces.
- Kill reikland.
- Ally with anyone.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Von Carstein
- Control 15 provinces castle drakenhof.
- Kill reikland.
- Ally with anyone.
Barrow legion
- Control 12 provinces.
- Kill courone carcassonne bordeleaux.
- Ally with anyone.
- Construct three necromancers tower in large settlements altdorf colledge occupied courone.
- Control 80 units 3 necromancer.
World walkers
- Gain level 3 allegiance with chaos god.
- Kill wintertooth reikland courone chaos challangers.
- Ally with anyone.
- Raid for $10000.
- Control 40 units 7 skin wolves 7 skin wolves(armored) 7 feral mammoth 7 war mammoth 7 war mammoth warshrine.
Wintertooth
- Gain level 3 allegiance with chaos god.
- Kill wold walkers reikland courone chaos challangers.
- Ally with anyone.
- Control 40 units 7 norscan trolls 7 norscan ice trolls 7 fimir warriors 7 fimir warriors (great weapons).
Courone
- Attain 2000 chivalry.
- Complete errantry battle.
Total War Warhammer 2 Mortal Empires Chaos Invasion Hack
Bordeleaux
- Same as above.
Total War Warhammer 2 Mortal Empires No Chaos Invasion
Carcassone- Same as above.
Chevaliers de cyonesse
- Same as above.
Beastmen
- Kill all empire factions courone.
- Raze 40 settlements.
- Raid for $10000.
- Fight battle fall of man.
Warriors of chaos
- Raze 50 settlements.
- Kill reidland courone.
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